Microsoft Rushing Out Fix for Xbox Series X Controllers Disconnecting

Do you own an Xbox Series X? Have you experienced issues with your controllers disconnecting?

If so, you’re not the only person.

In fact, Microsoft is rushing out a fix for this seemingly common issue.

Until that is fully resolved, they advise consumers to update the controller’s software if they get a chance.

Microsoft told CNET in a statement about the issue, “We are aware some players may be experiencing disconnects with their new Xbox Wireless Controllers and our teams are actively working on a solution to be included in a future update.”

Other solutions that gamers have suggest included turning the controller on and off as well as playing with it connected to the console. As you can imagine, no one likes that solution as it takes console gaming back to the PS2 era.

Interestingly, this is the only real speed bump the latest Xbox’s release has experienced outside of a shortage of consoles. Most new hardware has more than a few quirks and it seems that Microsoft is working those out now.

It’s also probably not the way that Microsoft wanted to begin the console’s 20th birthday. That’s right, some twenty years ago this year the first Xbox hit the market. For those of you with long memories, you’ll recall the Duke controller and the ungodly size of the original console itself. Seriously, if the original Xbox had fallen off of a shelf, it could maim or kill a housecat. Massive and powerful, the console really hit its stride with Halo 2, a title that still holds a special place in the hearts of millions of gamers around the world. Other standout titles for the system include Bethesda’s Morrowind and the Ninja Gaiden title for the system.

Originally conceived as Microsoft’s way to get into the living room, the Xbox came as a result of the company’s increasing fear of video game consoles as a transmission vector for an OS and products other than its own. The Xbox wasn’t the first time that Microsoft dabbled in gaming but it does represent perhaps the most potent effort the company had amassed until that time. Previously working with Sega on their Dreamcast system, Microsoft had looked at video game consoles as a future medium but didn’t really take it seriously until the PlayStation 2 delivered its one-two punch of being a games console and a DVD player. This dual functionality put it in more homes than anyone thought possible and it piqued Microsoft’s interest in the potential of game consoles to be platforms for more than just gaming.

Bloomberg has an excellent article recounting the development of the original Xbox from a firsthand perspective. We suggest that you check that out.

Have you experienced this issue with Xbox Series X controllers? Let us know your story and thoughts in the comments section.

Also, check out some of our other content at this link right here.

Everything Valorant Episode 2 So Far

Lets break down what we know so far about Episode 2 of Valorant, which begins on January 12th!

Quick list:

  • Classic burst fire update
  • Omen Nerfs
  • Brimstone Buffs
  • New Battle Pass
  • New Agent Yoru

Classic pistol burst fire gets a small nerf, it seems the recoil just increases if you spam the right click a lot, but it doesn’t look like it should affect gameplay that much.

Here are changes to Omen and Brim. Omen has been a long time high pick hero, while Brim has become one of the least picked heroes since most teams only end up with 1 smoke hero and Omen being preferable almost every time. These new changes could shakeup the pick with 2 big nerfs to omen and brim getting a buff on almost all his skills.

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Everything Valorant Episode 2 So Far 1

This video shows you a rundown of the entire battle pass:

Lastly we have the new agent’s abilities:

Cyberpunk 2077 Becomes the Game of 2020 for All of the Wrong Reasons

The release of Cyberpunk 2077 was easily one of the most anticipated events of the year, and what a year it was!

And boy did it not disappoint but perhaps for all of the wrong reasons.

That’s because there is no game more emblematic of the weird and strange time that is 2020 than Cyberpunk 2077, a game that started development back in 2011 and still retains all of the conventions of that era – to its detriment.

Envisioned for the now previous-gen consoles with ports to PCs and next-gen consoles as well, the debut of CD Projekt Red’s latest masterpiece on the PlayStation 4 and Xbox One was less than stellar.

In fact, for many people, the game did not run up to par with constant crashes breaking immersion and glitches even breaking entire quests and features. Two massive patches later and the game is still somewhat laughable on previous-gen consoles.

Things got so bad, in fact, that CD Projekt Red offered consumers a refund on their game and Sony even pulled it from retail on the online PlayStation store.

Nonetheless, having sold some 8 million copies as of press, the game has made back its development and market many times over (a fact not lost on CD Projekt Red and one of the first things they touted about the game’s launch).

Yet, in a year when many people are out of work and feelings are strained already, Cyberpunk 2077’s broken launch on previous-gen consoles, combined with its laughably dated gameplay mechanics, has soured many gamers that used to be frequent passengers on the hype train. Whether this will last or not remains a question for the future but more than a few people with PS4s and Xbox Ones feel like they were ripped off in order to fund the “future promise” of a game that will likely only be realized on next-gen hardware.

Those with long memories will recall that Skyrim launched on the original PlayStation 3 and later achieved its zenith with updates and subsequent re-releases to everything but a Nokia handheld. That’s one way of saying that holding out hope for Cyberpunk 2077 is not a fool’s errand. Even so, there are some really odd mechanical choices in the game that have many of us scratching our heads here.

For one, it seems to borrow heavily from the conventions of MMORPGs: Tons of quests and factions with areas on the map where enemies are “tougher” and areas where they are “easier.” But, oddly, it forgets that genre’s attention to details with things like factions. There are many factions in the game, one of which, the Aldecaldos, you can possibly join as part of the narrative. That’s cool and all but, over 100 hours deep and having completed all of the Aldecaldo related quests, I still aggro’d them when I bothered them in Night City. Completing quests for factions, killing their members, or anything related to factions has absolutely no impact whatsoever on their opinion of you. You’re not rewarded for choosing to complete one faction’s quests over another and everything has this odd, disconnected vibe that, again, hearkens back to an MMORPG that lets you (and wants you) to take your time.

Except for here it is simply filler material since no one is paying a monthly sub to play this. There are many such conventions in the game where your choice doesn’t really matter in the greater scheme of things outside of trying to win over a dead rockstar with adolescent political ramblings and a genocidal bent. All of this is to say that the glitches are just one of the many things that Cyberpunk 2077 has going against it right now.

Given that, it was a fun time and, like many have said, one of the best Fallout games I have ever experienced (and I’m a huge Fallout fan). But it is not GTAV, not even close, a game that came out two years after the idea for Cyberpunk 2077 was born.  

Have you had a chance to play Cyberpunk 2077? What’s your opinion of the game? What do you think of the controversy surrounding its release? Let us know your thoughts on this in the comments section below.

Don’t forget to check out our other video game articles at this link right here.

The Empire Expands: EA Outbids Take-Two Interactive for Codemasters

There is one bright spot in many investors’ portfolios this year and that is the video games sector. Experiencing record rates of growth while other industries falter under the weight of the COVID-19 pandemic, game companies are looking for more ways to move the bottom line and drive the stock price up. One of the most popular methods for doing just that is for larger titans of the industry to gobble up smaller players with solid portfolios. This is basically what EA has done for its entire corporate history.

And they just outbid another massive player in the industry as EA walks away with Codemasters for $1.2 billion, snatching the British developer of F1 and Dirt out of the hands of rival Take-Two Interactive.

Take-Two’s original bid of $971 million was bested by Electronic Arts which seeks to further its portfolio of sports-themed games.

A press release from Codemasters read in part: “ The Codemasters Board has considered various aspects of the EA Offer and considers the EA Offer to represent a superior offer for Codemasters’ shareholders as compared with the Take-Two Offer.”

The deal is a pretty big one for EA, too, as it marks their largest acquisition to date. As we hinted earlier, EA isn’t shy about buying other companies so the fact that Codemasters commanded the highest premium yet should give us some insight into EA’s plans for its properties.

This also recalls the deal Microsoft made for Fallout and The Elder Scrolls’ home, Bethesda, earlier this year. Is consolidation fever sweeping the industry? Many analysts say that is exactly what is happening and the end goal is a greater share of a rapidly growing market.

Head of tech, media and telecom research at Mirabaud Securities wrote in a letter about the deal, “In some respects, EA’s move feels defensive, because they are already under attack from Take Two and many of their franchises are becoming second rate relative to leaders.”

Indeed, bolstering their portfolio of sports-related titles is exactly what EA is doing. The company can leverage Codemasters’ portfolio of games with EA’s access to a massive audience of gamers to amplify existing properties and maybe even spawn new ones. A huge reason for EA’s aggressive actions in the sports gaming space is that many of these titles are iterative in nature and thus bring in a stable or reliable amount of income on a yearly basis.

Why take a risk on the Cyberpunk 2077s of the world when you can just pump out another Madden or other sports title, this thinking goes. There is also the company’s massive online presence and infrastructure as well as their increasingly intimate ties with the eSports industry to consider when looking at Codemasters’ games.

What do you think of EA’s purchase of Codemasters? Do you think consolidation is good for the video game industry or a bad sign? Let us know your thoughts on this in the comments section below.

Be sure to read some of our other video game news at this link right here.