Microsoft has successfully finalized its historic purchase of ZeniMax Media, the parent company of well-known game publisher Bethesda Softworks, for a staggering $7.5 billion. This acquisition significantly expands Microsoft’s collection of in-house Xbox game studios, and it carries significant implications for the future of Xbox, PlayStation, and the gaming industry as a whole.
A Record-Breaking Acquisition in the Game Industry
In September 2020, Microsoft made headlines in the gaming industry with its announcement of acquiring ZeniMax Media and its subsidiary Bethesda Softworks for a staggering $7.5 billion. This deal marks Microsoft’s biggest acquisition in gaming history, surpassing previous notable deals such as Minecraft and LinkedIn.
After obtaining the necessary regulatory approval, the agreement was completed in March 2021, resulting in Microsoft becoming the owner of well-established game developers such as Bethesda Game Studios, id Software, ZeniMax Online Studios, and others. This acquisition grants Microsoft authority over Bethesda’s highly successful game series.
- The Elder Scrolls (Skyrim, Morrowind, Online)
- Fallout (Fallout 3, Fallout 4, Fallout 76)
- DOOM
- Wolfenstein
- Dishonored
- Prey
- Quake
Bethesda also has new IPs like Starfield in development.
Here is a summary of the major studios and franchises included in Microsoft’s acquisition:
Studio | Key Franchises |
Bethesda Game Studios | The Elder Scrolls |
id Software | DOOM, Quake |
ZeniMax | The Elder Scrolls |
Arkane Studios | Dishonored, Prey |
MachineGames | Wolfenstein |
Tango Gameworks | The Evil Within |
Alpha Dog Games | N/A |
Roundhouse Studios | N/A |
This represents a massive influx of intellectual property and development talent now under Xbox’s umbrella.
Boosting Xbox Game Pass and Future Exclusivity
Microsoft is heavily investing in order to enhance its Xbox Game Pass service, with the addition of Bethesda’s existing and upcoming games, thereby augmenting the overall value of the subscription.
In a roundtable video following the acquisition, Bethesda’s Todd Howard stated:
“We see [Game Pass] as an important part of our future.”
It is noteworthy that the future Bethesda titles will have a significant impact due to their exclusivity. According to Howard, some games will be released exclusively on Xbox and PC, not on PlayStation. The potential exclusivity of renowned franchises like The Elder Scrolls VI would be a significant achievement for Microsoft in competition with Sony.
During a Bloomberg interview, Xbox chief Phil Spencer emphasized the exclusivity aspect by stating, “If you are an Xbox customer, it is important to understand that our focus is to provide you with exceptional exclusive games available on platforms where Game Pass is accessible.”
This suggests that upcoming high-profile Bethesda games will likely be available on Xbox and PC, but not on PlayStation. However, each decision will be evaluated on a case-by-case basis.
Competitive Implications in the Console Gaming Market
The acquisition of Bethesda brings a significant advantage to Xbox Game Studios, as it adds a diverse range of games to their existing portfolio including established franchises like Halo, as well as newcomers from Bethesda. Microsoft now boasts a top-tier collection of titles that will undoubtedly attract gamers to Xbox consoles and services.
On the other hand, this deal has a detrimental impact on competitors such as Sony’s PlayStation. Previously multiplatform series like The Elder Scrolls may become exclusive to Xbox and PC in the future. This poses a considerable risk for PlayStation, as they may lose access to future releases from these major franchises that were once shared with Xbox.
This acquisition shakes up the competitive landscape in a significant way. Here is an overview of the major first-party studios for each company following the acquisition.
Xbox Game Studios | PlayStation Studios |
343 Industries (Halo) | Naughty Dog (Uncharted, The Last of Us) |
The Coalition (Gears of War) | Guerrilla Games (Horizon) |
Turn 10 Studios (Forza) | Santa Monica Studio (God of War) |
Ninja Theory (Hellblade) | Sucker Punch Productions (Ghost of Tsushima, InFamous) |
Obsidian Entertainment (The Outer Worlds) | Polyphony Digital (Gran Turismo) |
InXile Entertainment (Wasteland) | Insomniac Games (Ratchet & Clank, Spider-Man) |
Double Fine Productions (Psychonauts) | Bend Studio (Days Gone) |
Mojang Studios (Minecraft) | San Diego Studio (MLB The Show) |
Rare (Sea of Thieves) | Japan Studio |
Bethesda Game Studios (Fallout, Elder Scrolls) | Pixelopus (Concrete Genie) |
id Software (Doom, Quake) | |
ZeniMax Online Studios (Elder Scrolls Online) | |
Arkane Studios (Dishonored, Prey) | |
MachineGames (Wolfenstein) | |
Tango Gameworks (Ghostwire: Tokyo) | |
Alpha Dog Games | |
Roundhouse Studios |
Microsoft’s first-party portfolio now spans 25+ studios, greatly outpacing PlayStation’s roster.
Empowering Creators and Reaching More Players
During the confirmation of the deal’s closure, Microsoft emphasized their objectives in acquiring Bethesda, as stated by Xbox head Phil Spencer.
“We have an exciting opportunity to collaborate with the innovative team at Bethesda by combining our resources and knowledge to develop new games. Our objective is to empower Bethesda’s studios to expand their reach and connect with a wider audience.”
Bethesda will function independently, but Microsoft vows to offer additional assistance to empower Bethesda’s studios. This opens up opportunities to introduce beloved franchises such as Fallout and The Elder Scrolls to a larger audience.
For instance, Microsoft’s cloud infrastructure has the potential to enable ambitious concepts like cross-platform play across Xbox, PC, and mobile. With the available technology and resources, Bethesda’s games can reach new heights.
The Evolution of Xbox Game Pass
The importance of Xbox Game Pass in Microsoft’s gaming strategy is further emphasized by the Bethesda deal. As of January 2021, Game Pass has accumulated more than 18 million subscribers.
Microsoft is actively adding high-quality titles to the catalog to attract new members, and Bethesda’s games will undoubtedly be a highly sought-after addition.
Furthermore, the service is expanding to additional platforms such as PC and mobile, as illustrated in the table below.
Platform | Launch Date |
Xbox One | June 2017 |
PC | June 2019 |
Android (xCloud) | September 2020 |
iOS (xCloud) | TBA |
Microsoft’s future vision is an all-encompassing Game Pass ecosystem across Xbox consoles, PCs, smartphones and tablets. This provides gamers the freedom to enjoy a Netflix-style library on whatever screen they desire.
Between bolstering Game Pass and powering exclusives, Microsoft’s $7.5 billion play for Bethesda demonstrates their ambitious plan to dominate the next generation of gaming.
The Road Ahead for Bethesda Games
Looking ahead, what’s next for Bethesda and its legendary franchises under Microsoft’s wing?
Bethesda currently has several announced projects in the pipeline:
- Starfield – Bethesda’s long-awaited new IP launching November 11, 2022. Described as a “NASA meets Indiana Jones” sci-fi RPG.
- The Elder Scrolls VI – The next major entry in Bethesda’s fantasy saga. Currently early in development.
- Deathloop – Stylish action game from Arkane Studios launching September 14, 2021. A PS5 console exclusive per prior deal.
- Ghostwire: Tokyo – Upcoming action-adventure game from Tango Gameworks. A timed PS5 console exclusive for 1 year post-launch.
- Indiana Jones – Brand new, untitled Indiana Jones game from MachineGames currently early in development.
- Doom – Potential future entries in id Software’s iconic first-person shooter franchise.
- Wolfenstein – Additional titles possible in MachineGames’ popular alternate history shooter series.
- Dishonored – Arkane’s stealth-action franchise remains a candidate for future installments.
- Fallout 76 – Bethesda continues to support and expand the online Fallout spinoff game.
Microsoft will undoubtedly be consulting closely with Bethesda’s teams on which projects to prioritize and how aggressively to pursue exclusivity. But Xbox leaders like Phil Spencer have emphasized maintaining Bethesda’s creative independence.
The coming years will reveal more on how Microsoft chooses to utilize their massive new ensemble of studios and franchises. But the future is undoubtedly bright for Xbox gamers.
Consolidation and Competition in the Gaming Industry
At the industry level, Microsoft’s acquisition of Bethesda further speeds up the consolidation trend among key players in the gaming sector. As tech and media giants like Microsoft acquire prominent publishers, concerns about monopolization and diminishing competition are on the rise.
Over the past few years, we have witnessed a consistent trend of consolidation throughout the industry.
- Microsoft purchased Minecraft (2014), LinkedIn (2016), GitHub (2018), Ninja Theory (2018), Obsidian (2018), Double Fine (2019) and now Bethesda (2021).
- Sony acquired Insomniac Games (2019), makers of Spider-Man and Ratchet & Clank.
- Electronic Arts purchased Codemasters (2021), adding racing game studios like Codemasters Cheshire and Codemasters Southam.
- Take-Two acquired Zynga (2022), the mobile gaming giant behind FarmVille and Words with Friends.
- Embracer Group went on an acquisition spree obtaining numerous studios like Gearbox (2021), Tomb Raider (2022), and Middle-earth Enterprises (2022).
This consolidation squeezes out smaller developers and allows a few major gaming companies to have a larger market share. According to a report, the top 25 public gaming companies now control 80% of the $174.9 billion global games market.
Given Microsoft’s acquisition of Bethesda, it is likely that Sony will also assess their own plans for acquiring studios. As competitors react and established players seek more content, further consolidation in the industry might occur.
While these deals demonstrate the gaming market’s impressive growth, they also raise concerns about competition and options for consumers. With only a few dominant players owning the most popular franchises and the increasing costs for new startups to enter the industry, long-term innovation could be hindered.
Antitrust regulators globally will closely monitor upcoming mega-mergers and any anti-competitive practices.
The Road Ahead for the Industry
Microsoft’s acquisition of Bethesda signals a new era in gaming driven by major consolidation. This will likely lead to a variety of aftershocks and changes:
- Subscription Services – More emphasis on subscription services like Game Pass with exclusive perks and content.
- Cloud Gaming – Bigger investments in cloud infrastructure as gaming shifts more online.
- Activision Aftermath – Microsoft’s pending $68.7 billion deal for Activision Blizzard faces intense regulatory scrutiny. If approved, it takes consolidation up another level.
- Sony’s Response – Acquisition pressure mounts on Sony to keep apace of Microsoft’s aggressive studio spending spree.
- Talent Acquisitions – Publishers will aggressively compete for talent, buying up promising indie and veteran teams.
- AA Market Decline – The market is increasingly dominated by juggernauts, leaving less room for AA game studios.
- Regulatory Scrutiny – Governments evaluating stricter regulation around monopolistic practices in tech/media.
- Unionization Push – Workers demanding more rights amidst consolidation shuffle.
The Bethesda deal itself is only the beginning. Its ripple effects will shape the gaming landscape for years as the industry enters a new era.
Conclusion: A Landmark Deal Reshaping the Gaming Landscape
Microsoft’s acquisition of ZeniMax Media and Bethesda Softworks marks a significant milestone in the gaming industry. The deal, which was valued at a record-breaking $7.5 billion, grants Microsoft access to valuable intellectual property and talent.
For Xbox, this deal is a major triumph. It greatly enhances Xbox Game Pass and introduces the possibility of exclusive games that can attract more users to the console. This strengthens Xbox’s position in the ongoing console war against PlayStation.
However, there are still uncertainties regarding the extent of exclusivity. Bethesda has assured fans that some titles will still be made available on multiple platforms. The full implications of exclusivity are yet to be fully understood.
For PlayStation and other competitors, losing access to Bethesda’s highly popular franchises is a significant setback. It remains to be seen how exclusivity will affect consumers and the broader gaming landscape.
On a broader scale, further consolidation in the industry may be imminent as competitors react to this megadeal and leading companies seek more content. While these deals promise growth and innovation, concerns about competition and consumer choice have also arisen.
With its immense $7.5 billion price tag, Microsoft’s acquisition of Bethesda reshapes the gaming industry in a monumental way. The consequences of this megadeal will have a lasting impact on developers, platforms, and gamers for years to come.
With a $7.5 billion price tag that shakes up the gaming status quo, Microsoft gaining Bethesda reshapes the industry in a monumental way. The aftershocks of this megadeal will impact developers, platforms, and gamers alike for years to come.
Frequently Asked Questions
Q: What did Microsoft acquire from ZeniMax Media?
Microsoft acquired ZeniMax Media, the parent company of Bethesda Softworks. This includes Bethesda Game Studios and other studios like id Software, Arkane Studios, MachineGames, and more. It gives Microsoft control of major franchises like The Elder Scrolls, Fallout, DOOM, and Wolfenstein.
Q: How much did Microsoft pay for this acquisition?
Microsoft paid $7.5 billion to acquire ZeniMax Media/Bethesda, making it the company’s largest gaming acquisition ever.
Q: Why is this acquisition significant for Xbox?
This greatly expands Xbox’s portfolio of exclusive games and studios. It strengthens Xbox Game Pass with the addition of Bethesda’s titles. New Bethesda games could release exclusively on Xbox, attracting more gamers to the platform.
Q: What does this deal mean for PlayStation?
This is a major blow to PlayStation, as the company could lose access to huge multiplatform franchises like The Elder Scrolls once they become Xbox/PC exclusives. PlayStation will likely need to respond by acquiring its own new studios.
Q: What are the broader impacts on the gaming industry?
This fuels further consolidation as big companies acquire publishers. It raises concerns about competition and innovation as a few giants gain more market share. Sony, Tencent, Embracer Group and others will likely also pursue major deals in response.