Ziegler tweeted that we could be seeing Ranked mode released next week.
Valorant has been available to everyone worldwide since June 2nd. The release has been quite smooth, none of the crazy issues that we were seeing in early beta have reappeared.
Looks like Riot has confidence in their game now, and after about 3 weeks of letting everyone assimilate into the game, ranked mode will be making an appearance very soon! Take that with a grain of salt though, as Zeigler says it will “likely” be out, which could entail possibility of delays.
For those not familiar with the series – Outlast is a horror series which had 2 installments prior to Trials. Outlast 1 & 2 were released in 2013 and 2017, respectively. The series has been acclaimed to create extremely spooky environments and scare the living daylight out of you. I can personally attest to this. Which brings me to my next point…
The new Outlast with have COOPERATIVE PLAY. Will the game still be as terrifying if you have 3 other buddies playing the game with you? I am excited to find out. Initial impressions from the trailer are still as eerie as ever. It doesn’t tell much, but the game will be set in the cold war era. All we get to see are some doctors drilling into your head and installing night vision.
The next scene shows someone trying to help you, I guess alluding to the co-op aspect.
Currently the game is scheduled to release for PC in 2021.
Players are changing this setting to make enemies have a brighter glow.
As I was perusing social media, I began to notice that players had their enemies outlined in a yellow glow. I thought it was spectator mode or a replay, but I realized their enemies were glowing during a live match.
I looked into it and realized everyone was using settings designed to aid those with color vision impairment. So apparently if you turn on colorblind mode, you can see all your enemies in full color plus an extra glow.
You see how wild that image is. This definitely makes it easier to spot enemies. It will also change a couple graphics, but the only one I could notice was the red barrier walls on the mini map changed to yellow. You can access this setting in the General tab and at the very top, the 2nd option is Enemy Highlight Color. You can choose between purple or yellow, the latter being much easier to see.
Twitch releases their own karaoke platform for all.
Quarantine may be semi-over, but for those who are still staying home to reduce risks, you can still enjoy karaoke with friends from the comfort of your own home. Twitch released their own karaoke platform titled “Twitch Sings”. It’s a platform built by twitch for everyone and includes support for live streams.
The platform already has an impressive start. It is quite intuitive and has hard to find features missing on other karaoke apps/machines. You can style your avatar that sings on a stage or use your webcam and have a full on performance. You can also modify the mic output as well to a have effects like studio, hall, chorus, and best of all AUTO TUNE. So fear not if you can’t sing all that well. The game will play back your performance as well, which you can publish and share…or delete if you didn’t sound as good as you thought you did.
The song selection is not enormous, but its not bad at all, you’ll find tons of your favorite bangers and sing alongs. They do have backstreet boys though, so does anything else really even matter? Some selections even have guide vocals to help you out in case you are tone deaf like myself. The game also tells you if you are on pitch or not.
But…is karaoke alone in your room really all that fun? It is, but even if it wasn’t, YES – twitch sings has multiplayer. You can sing solo, duet, or even have a party with up with 5 people and take turns singing!
I’m really impressed by this platform so far – finally someone properly blends karaoke with a social platform properly.
Does the world need another fantasy-based card game?
Card games are a genre that has transitioned into the digital era with grace but also with a lot of legacy features that some of us don’t really find appealing.
Sure, you can justify that the business models that underpin games like Hearthstone by pointing out all of the free content you get but it still makes it a bit annoying to have to shell out cash each and every time you want to upgrade your deck.
At least with a physical game you have cards to hold. In the virtual world, you have nothing other than a printout of your receipt (if you want that).
One game that is charming enough to make us forget the DLC tax that holds it all together is Legends of Runeterra, a fun deck game based on the League of Legends IP.
You don’t need to be familiar with that game, but it might help make everything click with you that much more. One thing that we had a hard time wrapping our head around is the “why” behind this game. Does the world need another fantasy-based card game?
The jury is still out on that and it is a shame that almost any contender in this genre is compared with the aforementioned Blizzard property or the real OG, Magic the Gathering.
It might strike you as a copy of something superior at first glance, but what we have on offer here is innovative enough to warrant a second look.
For one thing, the action of the game moves much faster than either of the other games we mentioned. There is some tie in with the League of Legends lore but it won’t impact the game nor how you play it.
Again, we enjoyed how it assumed we knew nothing about one of the world’s biggest multiplayer games and that helped acclimate and establish the game as its own thing.
Another thing that we appreciated is that the game somewhat holds your hand or even helps guide your strategy.
A gameplay feature called the “Oracle’s Eye” will show you the impact of your moves down the road and this gives you loads of insight into how the mechanics of everything works. It’s pretty invaluable, especially if you’re not familiar with this kind of card game.
Graphics are serviceable if somewhat bright and generic from some perspectives. Overall, Legends of Runeterra delivers where it matters but there is one nagging issue.
The purchase of new cards is just a frustrating feature for a video game. We get it: If you’re used to this kind of thing, that mechanic probably isn’t a big deal. And for gamers raised in mobile ecosystems, the occasional purchase is justified. But when you’re trying to fall in love with a game and decide whether or not you want to put more of your time into it, the last thing you want to think about is a potential tax on your fun.
Because let’s face it, you’re going to have to upgrade your deck eventually. That’s just the way these games are. If you can stomach that, then Legends of Runeterra offers just enough of a change in the core game play that we think it merits a look.
So we’re a few days into Valorant 1.0 release. They introduced one new agent, Reyna, aka, the most OP agent. Let me give you a rundown of all of her abilities and why they are broken as hell.
Leer – this is her flash bang ability. Except it can go through walls and stays in the air for a period of time and blinds (near sights) anyone that looks at it during that time. You can dodge it by not looking at it, but guess what, your back would be turned to her and she could just mow you down. You could also just shoot it down with a couple shots, but that means taking your aim away from Reyna/enemies and pointing your gun at the orb, which gives enemies PLENTY of time to gun you down first. The funniest part is that this is probably her least overpowered ability.
Devour/Dismiss – Reyna can also buy a pool of 4 charges that can be interchanged between using devour or dismiss. If she kills an enemy she is able to choose between these two skills to activate. Devour, heals Reyna to FULL health, yes, she can literally leave every skirmish with an enemy and if she kills them, regain all of her health, up to 4 times in a round. Her other choice, dismiss, instead makes her invincible and transparent (but still visible), giving her more move speed to reposition herself after killing someone. But Riot decided that this wasn’t already OP enough, so Reyna can OVERHEAL herself and gain more than 100 health….
So we haven’t even talked about her ultimate ability yet and her abilities are all 5x stronger than all the other agents in the game. Her flash makes Phoenix’s look useless in comparison and she can heal much faster and more times than Phoenix. Her mobility skill outshines Jett’s as well. Reyna becomes invincible and quicker when she moves away, while Jett can only dash once (unless she gets 2 more kills) and Jett can still be shot and has a delay after the dash ends before she can shoot again.
I guess this didn’t already seem broken enough, so Riot decided to give Reyna the most ridiculous ultimate ability ever seen in any competitive shooter game. EMPRESS. Once she activates her ult, Reyna gains – INCREASED FIRE RATE, INCREASED RELOAD SPEED, REDUCED RECOIL. Wow, seems like a pretty strong ult, BUT THAT’S NOT ALL. She can also now see all of her enemies outlined in a bright red glow making them 3x easier to spot.
Her ult is so ridiculous, it requires another paragraph to explain what else it does. Her ult also modifies her devour dismiss abilities. Whenever you get a kill while you have your ult active, it will devour the enemy, automatically…without using an orb. Yes, you heard me, you get a free heal after every kill while in Empress mode. Also, if you trigger dismiss during Empress, you actually become fully 100% invisible and invincible to the enemy, letting you move anywhere you want with no detection. With all of this going on with her ult, you would think you could just wait for it to run out before fighting her, right? Wrong. Her ult timer, which is already long off the bat, RESETS every time she gets a kill. Don’t forget that if she has full armor, she can overheal to having a total of 200 health.
There is no other agent that is currently this imbalanced.
Which clown designed this agent and got it approved? I thought I was playing Valorant, not League of Legends. I hope Riot doesn’t follow the same path and make new agents overpowered so everyone spends money to buy them.
Valorant full release on June 2nd, 8 AM ET alongside big patch.
Riot has already released the patch notes for us to study before hopping back on!
Valorant is back at last after being down for a few days to get ready for the full release. There is quite a big patch alongside the release which includes many character re-balances, map updates, a new map, and new agent.
You can read the entirety of the patch notes from Riot, but here are some big changes:
New agent Reyna
Heavy nerfs to Sage – longer healing orb cooldown, less barrier health & duration (Ouch, my main)
Raze blast pack radius reduced
Jett smoke duration up to 7 seconds
Phoenix blaze duration increased and longer flash duration
Omen heavily reworked
New map Ascent
Mid on Split is more open now
Lots of performance/bug updates
New spike rush game mode
No ult charges for dying not caused by enemy players
There won’t be any competitive mode upon release, as expected. This allows some time to ensure that everything is stable after release and new non-beta players have a chance to get acclimated to the game. I’m pretty bummed that Sage got nerfed and the new buffs to all the offensive heroes might make the game lose some of its defensive centric tactics, but we’ll see how it pans out this week.
Get ready to play here if you haven’t already installed the game.