Cyberpunk 2077 Becomes the Game of 2020 for All of the Wrong Reasons

The release of Cyberpunk 2077 was easily one of the most anticipated events of the year, and what a year it was!

And boy did it not disappoint but perhaps for all of the wrong reasons.

That’s because there is no game more emblematic of the weird and strange time that is 2020 than Cyberpunk 2077, a game that started development back in 2011 and still retains all of the conventions of that era – to its detriment.

Envisioned for the now previous-gen consoles with ports to PCs and next-gen consoles as well, the debut of CD Projekt Red’s latest masterpiece on the PlayStation 4 and Xbox One was less than stellar.

In fact, for many people, the game did not run up to par with constant crashes breaking immersion and glitches even breaking entire quests and features. Two massive patches later and the game is still somewhat laughable on previous-gen consoles.

Things got so bad, in fact, that CD Projekt Red offered consumers a refund on their game and Sony even pulled it from retail on the online PlayStation store.

Nonetheless, having sold some 8 million copies as of press, the game has made back its development and market many times over (a fact not lost on CD Projekt Red and one of the first things they touted about the game’s launch).

Yet, in a year when many people are out of work and feelings are strained already, Cyberpunk 2077’s broken launch on previous-gen consoles, combined with its laughably dated gameplay mechanics, has soured many gamers that used to be frequent passengers on the hype train. Whether this will last or not remains a question for the future but more than a few people with PS4s and Xbox Ones feel like they were ripped off in order to fund the “future promise” of a game that will likely only be realized on next-gen hardware.

Those with long memories will recall that Skyrim launched on the original PlayStation 3 and later achieved its zenith with updates and subsequent re-releases to everything but a Nokia handheld. That’s one way of saying that holding out hope for Cyberpunk 2077 is not a fool’s errand. Even so, there are some really odd mechanical choices in the game that have many of us scratching our heads here.

For one, it seems to borrow heavily from the conventions of MMORPGs: Tons of quests and factions with areas on the map where enemies are “tougher” and areas where they are “easier.” But, oddly, it forgets that genre’s attention to details with things like factions. There are many factions in the game, one of which, the Aldecaldos, you can possibly join as part of the narrative. That’s cool and all but, over 100 hours deep and having completed all of the Aldecaldo related quests, I still aggro’d them when I bothered them in Night City. Completing quests for factions, killing their members, or anything related to factions has absolutely no impact whatsoever on their opinion of you. You’re not rewarded for choosing to complete one faction’s quests over another and everything has this odd, disconnected vibe that, again, hearkens back to an MMORPG that lets you (and wants you) to take your time.

Except for here it is simply filler material since no one is paying a monthly sub to play this. There are many such conventions in the game where your choice doesn’t really matter in the greater scheme of things outside of trying to win over a dead rockstar with adolescent political ramblings and a genocidal bent. All of this is to say that the glitches are just one of the many things that Cyberpunk 2077 has going against it right now.

Given that, it was a fun time and, like many have said, one of the best Fallout games I have ever experienced (and I’m a huge Fallout fan). But it is not GTAV, not even close, a game that came out two years after the idea for Cyberpunk 2077 was born.  

Have you had a chance to play Cyberpunk 2077? What’s your opinion of the game? What do you think of the controversy surrounding its release? Let us know your thoughts on this in the comments section below.

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Cyberpunk 2077’s Disastrous Launch Doesn’t Put a Dent in Video Games’ Boom

Whenever there is an economic downturn, investors often turn to safe havens to protect their earnings. These are typically industries such as consumer staples and, most often, includes things like tobacco or liquor firms. And the question always arises during these times: Are video games a safe-haven investment?

Well, if 2020 is any guide, it would seem so because this year is going down in the books as one of record-breaking revenues for the industry.

The major concern is whether or not this will continue as life returns to normal.

Many analysts think that this trend will continue, if not accelerate, in the coming years as gaming is normalized as a form of entertainment and as an alternative choice to streaming television, music, or movies.

Nielsen’s analysis firm SuperData backs this up, citing the willingness of consumers to invest in expensive new hardware even as the economy itself is relatively unstable.

“Even in this economic state, we see a lot of people willing to put down $500 for a new console…We don’t foresee anything sort of gaming crash due to economic factors because there are a lot of people stuck at home, shifting discretionary spending into gaming,” said SuperData’s Carter Rogers to CNN.

What makes all of this even more impressive is the fact that 2020 also witnessed some major failures in the industry. Besides the titular Cyberpunk 2077 that has called hype culture, gaming reviews, and everything else into question, massive failures such as Microsoft’s Twitch challenger Mixer and Amazon’s clumsy attempts at making a video game stand out not just because of who backed them but also due to the amount of money seemingly set on fire with those projects.

Oddly, one player that had failed to make much of a case for its existence, Stadia, is seeing renewed industry exactly because of Cyberpunk 2077’s failures on current consoles. The game not only runs well on Stadia, it looks spectacular. True, the Stadia didn’t roar out of the gates the way everyone expected it would (or at least hoped), its performance with 2020’s most hyped game is noteworthy.

The problem is whether or not Google will tough it out or cut and run just as it is getting good.

They seem to be aware of this very wariness on the part of gamers, too.

Stadia games director Jack Buser told CNN: “The games business is a tough business… There’s a reason why there hasn’t been a major new entrant into the gaming space since the Xbox in the early 2000s….Have we made mistakes? Absolutely. Have we learned from those mistakes? Absolutely. Will we make mistakes in the future? I’m sure we will. Right. And that’s part of what it means to be in this business. But one thing is for sure: we are committed to it.”

One thing that is really promising about Stadia, especially in light of the Cyberpunk debacle, is that it truly offers developers an almost unlimited amount of processing power to put their dream to silicon. It will be interesting to see where the cards fall for it moving forward.

What do you think the new console generation is going to be like? What are some things that you are looking forward to in the near future? Where do you see VR landing? Let us know your thoughts in the comments.

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CD Projekt Red Won’t Discuss Cyberpunk 2077 DLC Until After the Game’s Launch

We’re a little over a week away from one of the most anticipated game releases of the decade and already our minds are turning to what’s next.

It’s gotta be tough being a developer with that kind of audience, eh?

But maybe we’re just so excited about Cyberpunk 2077 that we already can’t get enough. Or maybe we are just gamers and this is what we do.

Either way, CD Projekt Red is going to be absolutely mum on DLC for the gaming until the actual product ships.

Like we said, that should be soon but this game does love its delays. In fact, so much so, that delaying Cyberpunk is becoming an expected cultural feature on the gaming landscape.

Yet we did get some glimpses of the impending future in the form of boxloads of game discs waiting to go out. Apparently, it is happening folks.

As for what kind of DLC the game will bring, who knows on that front. What many people have latched on to in the past several days though is the dev’s promise of a multiplayer mode. This isn’t unexpected given that the property is itself drawn from a tabletop RPG IP but it does point towards an interesting future for the game should everything pan out.

President and joint-CEO Adam Kiciński of CD Projekt Red is quoted as saying, “The initial plan was to do it before release, but after the recent delay, we decided to wait for the release to provide gamers with the game and then start talking about future projects. So, after release.”

Video Games Chronicle also reports that KiciĹ„ski promised the Cyberpunk 2077 would have as much additional content as The Witcher III. That’s quite a bar to set for the company given that The Witcher III had no less than two major story expansions and tons of content in between. Games cost so much to make these days that it is really no wonder that publishers want to get the most out of it, but this is especially true when the game has taken this long – and built up this much hype – to come to shelves.

As for the multiplayer add-on, it is being treated as its own game in terms of production.

“It’s a separate dedicated production, a big production…And we plan — we think about it as a standalone product. Obviously, it’s not entirely standalone as it comes from the universe of Cyberpunk and is very much related to the concept of single-player Cyberpunk. …It’s another independent production and [an] independent team of people works on it…. I said already we are not focusing right now on talking too much about other future products, products that are to be released after Cyberpunk. So please be with us in the first quarter of next year when we plan to share some strategy update. And I believe Cyberpunk multiplayer will be possible.”

Are you picking up Cyberpunk 2077 on day one? What are your expectations for the game – and any DLC we might see down the road? Let us know your thoughts on this in the comments section below.

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Cyberpunk 2077 Official Trailer and Release Date

Cyberpunk will arrive November 19th. Pre-order bonuses available.

After getting delaying the launch a little bit, the CD Projekt team has released the official trailer:

There’s a few pre-order bonuses floating around as well for the game. You could get a free steel book game case if you pre-order with Best Buy. The other option is Gamestop which will offer you a Samurai medallion gift.

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Gamestop Pre-Order Bonus

Amazon has the standard game available for pre-order for only $49.94. You’ll get the standard edition bonuses below.

The game comes with the following physical items:

– Case with game discs

– World Compendium detailing the game’s setting and lore

– Postcards from Night City

– Map of Night City

– Stickers

Digital goodies included:

– Game soundtrack

– Art booklet featuring a selection of art from the game

– Cyberpunk 2020 sourcebook

– Wallpapers for desktop and mobile