If teams don’t win by 2, they may vote to call a draw
Some Spike Rush changes, but who cares.
Lets talk about these changes.
The guardian brings an interesting change. Essentially this nerfs its close range quickfire potential which used to be able to off someone quite fast. The price reduction is a decent buff, and with the increased penetration power, it can still be a solid choice for holding long positions. I imagine people who can get head shots off will be buying this gun a lot. The fire rate reduction doesn’t matter much, as firing it at full speed made it useless at mid to long range anyway.
The new sudden death will be MUCH MORE fair. After just coming off a 12-13 loss today, I welcome this change greatly. Especially since maps are often very bias towards either attacking or defending. Giving the teams a chance on both sides makes a lot more sense. The option for calling a draw is pretty cool too.
Valorant patched today to 1.02 with quite a change log.
However, it was quickly announced that rank/competitive mode will be delayed for a little bit. They caught some bugs that could affect it. The delay is predicted to be just a couple days, but no confirmation aside from a tweet.
Here are some notable changes in the new patch.
Viper’s toxic screen now goes through walls
When Phoenix dies in his ult, Jett will get her blades refilled and Reyna will get a soul orb drop
Some Cypher Spy cam glitch fixes
New Rank icons
Able to play ranked with friends at more skill disparity
I am shook that there are no nerfs to Reyna yet, although people are learning to play against her a little more nowadays. The surrender option is a double edged sword, you’ll find yourself in a ton of games where you make a huge comeback in the 2nd half. Some people play better on one side than the other. I wouldn’t be too trigger happy to surrender games.
Players are changing this setting to make enemies have a brighter glow.
As I was perusing social media, I began to notice that players had their enemies outlined in a yellow glow. I thought it was spectator mode or a replay, but I realized their enemies were glowing during a live match.
I looked into it and realized everyone was using settings designed to aid those with color vision impairment. So apparently if you turn on colorblind mode, you can see all your enemies in full color plus an extra glow.
You see how wild that image is. This definitely makes it easier to spot enemies. It will also change a couple graphics, but the only one I could notice was the red barrier walls on the mini map changed to yellow. You can access this setting in the General tab and at the very top, the 2nd option is Enemy Highlight Color. You can choose between purple or yellow, the latter being much easier to see.